The Uncharted Seas Rules Workbench
Our rules writers are constantly working on additions to the Uncharted Seas rules. Some will eventually evolve to form new ‘core’ rules and others will simply be statistics for our latest models - some may not even make the grade and be filed away in the now that didn't work folder!
We have therefore decided to make our latest musings available on a new Web page for you to look over and play/test The idea being that as we play test our new ideas you can join in. It will also enable you to get hold of statistics faster and allow you to test them out prior to buying them.
Please remember that if the rules/stats are on this page they ARE NOT the finished item. They are still for testing and once we get them past this staging area they will become finalised and made available from our Downloads page as finished items. If you want to feed back on the rules please feel free to do so, just drop us an email to daveb@spartangames.co.uk
All the best,
The Spartan Developer Team
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FIRST LOOK - Ralgard Fleet Box Models
The Ralgard Fleet is soon to be released and what you can see below are the Statistics for the first three ship types: Frigate, Cruiser and Battleship.
Hantak Class Frigate
DR 3
CR 5
Move 10”
Hull Points 2
Crew Rating 2
Ram Rating 2
Points 30
Model Size: Small Ship and NOT a Capital ship
Use the Small Template for movement and firing
This model IS affected by the Wind
Squad Size: 2-4 models
| Band | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Stbd | 5 | 3 | - | - |
| Port | 5 | 3 | - | - |
| Fore | - | - | - | - |
| Aft | - | - | - | - |
| Special | - | - | - | - |
Kalor Class Cruiser
DR 4
CR 6
Move 8”
Hull Points 4
Crew Rating 6
Ram Rating 4
Points 60
Model Size: Medium Ship and IS a Capital ship
Use the Medium Template for movement and firing
This model IS affected by the Wind
Squad Size: 2-3 models
| Band | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Stbd | 7 | 6 | 3 | - |
| Port | 7 | 6 | 3 | - |
| Fore | 5 | 3 | - | - |
| Aft | - | - | - | - |
| Special | - | - | - | - |
Vantak Class Battleship
DR 6
CR 11
Move 6”
Hull Points 8
Crew Rating 9
Ram Rating 8
Points 115
Model Size: Large Ship and IS a Capital ship
Use the Large Template for movement and firing
This model IS affected by the Wind
Squad Size: 1 model
| Band | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Stbd | 15 | 13 | 9 | 4 |
| Port | 15 | 13 | 9 | 4 |
| Fore | 7 | 6 | 5 | - |
| Aft | 4 | 3 | - | - |
| Special | - | - | - | - |
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FINALISED AND LOCKED - These ship Stats are now ready for gaming en masse. Happy Gaming!
The Destroyers for all seven fleets
Iron Dwarves Chisel Destroyer
DR 3
CR 6
Move 7”
Hull Points 3
Crew Rating 3
Ram Rating 3
Points 45
Model Size: Small Ship and NOT a Capital ship
Use the Small Template for movement and firing
This model IS NOT affected by the Wind
Squad Size: 2-3 models
| Band | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Stbd | 3 | 2 | - | - |
| Port | 3 | 2 | - | - |
| Fore | 6 | 3 | - | - |
| Aft | - | - | - | - |
| Rockets | - | 3 | 2 | 1 |
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Shroud Mages Adept Destroyer
DR 3
CR 6
Move 8”
Hull Points 3
Crew Rating 3
Ram Rating Red 4
Points 45
Model Size: Small Ship and NOT a Capital ship
Use the Small Template for movement and firing
This model IS NOT affected by the Wind
Squad Size: 2-3 models
| Band | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Stbd | 3 | 1 | - | - |
| Port | 3 | 1 | - | - |
| Fore | 4 | 3 | 1 | - |
| Aft | - | - | - | - |
| Turret | 4 | 3 | 1 | - |
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Orc Raiders Impaler Destroyer
DR 3
CR 5
Move 9”
Hull Points 3
Crew Rating 4
Ram Rating Red 4
Points 45
Model Size: Small Ship and NOT a Capital ship
Use the Small Template for movement and firing
This model IS affected by the Wind
Squad Size: 2-4 models
Special Rules: Reassignment and Recycle - see end of this section
| Band | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Stbd | 3 | 1 | - | - |
| Port | 3 | 1 | - | - |
| Fore | 6 | 4 | 1 | - |
| Aft | - | - | - | - |
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Imperial Human Kestrel Destroyer
DR 3
CR 5
Move 10”
Hull Points 3
Crew Rating 3
Ram Rating 3
Points 45
Model Size: Small Ship and NOT a Capital ship
Use the Small Template for movement and firing
This model IS affected by the Wind
Squad Size: 2-3 models
Special Rules: Iron Ram and if this ship damages a target model with its Fore weaponry (as in matches or exceeds the DR rating) the target model will ALSO have a Fire Token placed upon it
| Band | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Stbd | 5 | 3 | - | - |
| Port | 5 | 3 | - | - |
| Fore | 4 | 2 | 1 | - |
| Aft | - | - | - | - |
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Thaniras Elves Crow Destroyer
DR 3
CR 5
Move 11”
Hull Points 3
Crew Rating 3
Ram Rating 4
Points 45
Model Size: Small Ship and NOT a Capital ship
Use the Small Template for movement and firing
This model IS NOT affected by the Wind
Squad Size: 2-3 models
| Band | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Stbd | 2 | 1 | - | - |
| Port | 2 | 1 | - | - |
| Fore | 6 | 4 | 2 | - |
| Aft | - | - | - | - |
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Dragon Lords Moonbeam Destroyer
DR 3
CR 5
Move 11”
Hull Points 3
Crew Rating 3
Ram Rating Red 3
Points 45
Model Size: Small Ship and NOT a Capital ship
Use the Small Template for movement and firing
This model IS NOT affected by the Wind
Squad Size: 2-4 models
Special Rules: Iron Ram and Coordinated Assault
| Band | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Stbd | 5 | 4 | 2 | - |
| Port | 5 | 4 | 2 | - |
| Fore | - | - | - | - |
| Aft | - | - | - | - |
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Bone Griffons Phantom Destroyer
DR 3
CR 5
Move8”
Hull Points 3
Crew Rating 3
Ram Rating 3
Points 45
Model Size: Small Ship and NOT a Capital ship
Use the Small Template for movement and firing
This model IS NOT affected by the Wind
Squad Size: 2-3 models
Special Rules: If this vessel damages a target model (as in matches or exceeds the DR rating) the target model will ALSO lose 1 Crew Point.
Special Rule: Oars
If this model has Dropped Anchor, it can rotate during its next activation INSTEAD of removing the Dropped Anchor token. Rotate the model from its centre point. Large models may rotate up to 90 degrees, smaller models may rotate up to 180 degrees.
| Band | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Stbd | - | - | - | - |
| Port | - | - | - | - |
| Fore | 5 | 6 | - | - |
| Aft | - | - | - | - |
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Reassignment: If multiple Impaler Destroyers from the same squadron win a boarding action together or collide with each other, they can redistribute their remaining crew among themselves but no ship may exceed its original crew rating. Any Impaler Destroyer reduced to zero crew by Reassignment is destroyed. Reassignment occurs before any removal of derelict ships for that turn.
Recycle: For each Impaler Destroyer destroyed by Reassignment, you may remove one point of hull damage on another Impaler Destroyer that was involved in Reassignment.
Coordinated Assault: If two or more Moonbeam Destroyers from the same squadron are boarding the same target model, they each receive a +1 bonus to hit in a Boarding Action. So they hit on a 3+.
Iron Ram: When this model performs a Ram, it reduces the damage against itself by HALF. Therefore, if it Rams a model with 4 Hull Points, instead of suffering an attack of 4 AD it would suffer an attack of 2 AD. This rule DOES apply to a model that Rams an obstacle or terrain.
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FINAL RULES - Expect a new PDF to be moved to the Downloads Page shortly
Rules for the Crocidon, Elder Dragon, Water Behemoth and Giant
The Uncharted Seas not only has numerous warring races battling for supremacy, but is also home to quite a few monsters and very dangerous creatures. This document details a release we call Above & Below and the monster/creature rules inside it cover the Crocidon, Water Behemoth, Giant and Dragon Lord Elder Dragon. The rules are classed as First Look, as in released for feedback before the models hit the shops.
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Iron Dwarves Bellows Class Airship - RULES HAVE BEEN MODIFIED ONCE MORE PRIOR TO RELEASE
The Iron Dwarf engineers truly excelled themselves when they created this magnificent machine of war. Developed initially to allow troops to explore inland on the landmasses of the Uncharted Seas, the Bellows Airship is now proving itself as an airborne danger to any enemy vessel.
DR 4
CR 6
Move 7”
Hull Points 4
Crew Rating 4
Ram Rating 4
Points 85
Model Size: Large Capital Flying Model
Use the Large Template for movement and firing
This model IS NOT affected by the Wind
1 Squadron per 500 - Special
Squadron Size: 1-3 Models
DOES NOT use the Command Distance rules
This model CANNOT ram non-Flying Models
This model CANNOT board other models/ships. But it CAN be boarded by other Flying models if they are capable of boarding
NOTE: In the event of the crew of a Bellows Airship being killed the model will drift with the wind direction its maximum movement rate (7") until it reaches a table edge, at which point it is removed from the gaming table
| Band | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Stbd | 8 | 6 | 4 | - |
| Port | 8 | 6 | 4 | - |
| Fore | - | - | - | - |
| Aft | - | - | - | - |
Special Rules:
Armoured Belly: Against ALL attacks from non-flying models in Range Bands 1-2, this
model receives +1 to its CR rating.
Flammable Gases: If this model is On Fire when it is destroyed it will explode as per a Magazine Explosion
Bomb: This model carries ONE rather large bomb. ALL non-flying models within 4” radius of the airship’s flight peg take 10AD when this bomb is dropped.
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Shroud Mages Ripper Class Submarine - RULES ARE NOW FINAL
This large submarine was designed by the Shroud Mage Artisans with one purpose: intimidation! Its massive cutting blades are designed to rip the bottoms out of enemy ships, sinking them in the blink of an eye. And if that is not enough, short range clockwork torpedoes have been added to this model to cause even more damage:
DR 4
CR 6
Move 7”
Hull Points 4
Crew Rating 4
Ram Rating 6
Points 65
Model Size: Medium Capital Ship
Use the Medium Template for movement and firing
This model IS NOT affected by the Wind
1 Squadron per 500 - Special
Squadron Size: 1-2 Models
| Band | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Stbd | - | - | - | - |
| Port | - | - | - | - |
| Fore | 5 | - | - | - |
| Aft | - | - | - | - |
If the DR of a Target model is matched or exceeded in a ram then 1 Holed Below token is placed on the model and the target loses 1 Hull Point. If the CR rating is matched or exceeded you place 2 Holed Below tokens on the target model and lose 2 Hull Points. If the CR of a model is doubled you place 3 Holed Below tokens and lose 3 Hull Points. If it is trebled you place 4 Holed Below tokens on the target and lose 4 Hull Points.
Hull Ripper: When this model damages a surface target with a ram, roll a D6. On a 4+ place an additional Holed Below token on the target and place the Ripper with the rear end touching the opposite side of the target model, as if you had just passed underneath it in a straight line, but not touching any other model or solid terrain. If there is not room to place the Ripper, you may NOT use Hull Ripper. The additional movement from the Hull Ripper rule CAN allow this model to exceed the normal movement rate.
Torpedoes (Fore Arc): The Ripper can fire while submerged at other submerged models, or against surface models if it is also on the surface. Torpedoes are NOT eligible for a stern rake bonus, and CANNOT Link Fire.
Iron Ram: When this model performs a Ram, it reduces the damage against itself by HALF. Therefore, if it Rams a model with 4 Hull Points, instead of suffering an attack of 4 AD it would suffer an attack of 2 AD. This rule DOES apply to a model that Rams an obstacle or terrain.
While on the surface, this ship uses a Medium template to turn.
SPECIAL RULE - Panic Dive!
After an attack a Ripper Class Submarine can roll to perform an emergency Panic Dive. A single D6 is rolled and on a result of 5 or 6 the vessel manages to slip beneath the waves IMMEDIATELY after its attack. You now use the normal underwater rules for working out shooting and boarding.
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Thaniras Elves Griffon Class Heavy Cruiser - RULES ARE NOW FINAL
The Griffon Class Cruiser is designed to bring more firepower to the Elven fleet. A magical orb gives the vessel motive power and manoeuvrability, allowing it to ignore wind direction. As a warrior race the Thaniras Elves enjoy fighting, so this vessel is designed to get into the thick of battle, shattering hulls with its weapons, its crew ready to board and overwhelm an enemy ship:
DR 5
CR 7
Move 9”
Hull Points 5
Crew Rating 6
Ram Rating 5
Points 75
Model Size: Medium Capital Ship
Use the Medium Template for movement and firing
This model IS NOT affected by the Wind
| Band | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Stbd | 8 | 6 | 2 | - |
| Port | 8 | 6 | 2 | - |
| Fore | 6 | 5 | 1 | - |
| Aft | - | - | - | - |
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Shroud Mages Tormentor Class Heavy Cruiser - RULES ARE NOW FINAL
The Tormenter Class Cruiser is somewhat of an imitation of the Intruder Class Battleship. It may not have the firepower, but it certainly has the same double boiler that makes it not only faster than the Stalker Class Cruiser, but gives it a crushing ram. The Tormenter often acts as a primary fighting force in a Shroud Mage fleet, where its toughness can still make a difference, even if there are only a few of them:
DR 5
CR 8
Move 8”
Hull Points 5
Crew Rating 6
Ram Rating Red 7
Points 75
Model Size: Medium Capital Ship
Use the Medium Template for movement and firing
This model IS NOT affected by the Wind
| Band | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Stbd | 7 | 5 | 3 | 1 |
| Port | 7 | 5 | 3 | 1 |
| Fore | 5 | 4 | 2 | - |
| Aft | - | - | - | - |
Steam Bellows: When you initiate a Boarding Action, after having performed a Ram against a target model, the ship’s Steam Bellows give you an additional 1 Melee Dice (MD) during the FIRST round of the boarding action. NOTE: If your ship has not performed a ram, and has instead been rammed, and then boarded, your steam bellows give NO extra MD.
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FIRST LOOK
Bone Griffons Despoiler Class Heavy Cruiser - RULES ARE NOW FINAL
The Despoiler Heavy Cruiser has a broadsides attack that is the envy of many ships captains. At close range enemy ships are at risk of both its brutal firepower and an opportunistic ram. The Shark has an armoured prow that makes it less vulnerable to damage when it rams an enemy ship, and it is overall a tougher design that makes it ideal for getting into the thick of a close quarters naval brawl:
DR 5
CR 7
Move 6”
Hull Points 5
Crew Rating 8
Ram Rating Red 5
Points 75
Model Size: Medium Capital Ship
Use the Medium Template for movement and firing
This model IS NOT affected by the Wind
| Band | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Stbd | 9 | 6 | 3 | - |
| Port | 9 | 6 | 3 | - |
| Fore | 4 | 2 | - | - |
| Aft | - | - | - | - |
Iron Ram: When this model performs a Ram, it reduces the damage against itself by HALF. Therefore, if it Rams a model with 4 Hull Points, instead of suffering an attack of 4 AD it would suffer an attack of 2 AD. This rule DOES apply to a model that Rams an obstacle or terrain.
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RULES ARE NOW FINAL
Firing at Models in Your Own Fleet
There has been some discussion about attacking and sinking models in your own force! We have given it some thought and here is a set of quick rules you can use. But not all things come without risk, read on to find out more:
If you want one of your models to fire at another model in your own fleet, declare what you are firing with and roll 1D6 each time that you attempt to do so. This rule also applies to firing at another model in an allied fleet or a neutral fleet. There is one exception, a Dragon Lord model will NEVER fire at any type of Dragon model in its own fleet.
- Modify the die roll by +1 if you want to fire at a Creature in your own fleet
- If you get a 1 or 2 that model CANNOT fire at your own model in this Activation, and you CANNOT reallocate the attack to a different target
- If you get a 3, 4, 5 or 6 that model CAN fire at your own model in this Activation
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Replacement Trebuchet Rules - RULES ARE NOW FINAL
There has been some debate about the effectiveness of the Bone Griffons Trebuchets. The following rules are our solution to ending this debate. Please use the following text to REPLACE the rules in the Bone Griffons download PDF. Your feedback should be directed to David Boeren, who can be found on our Forum as Spartan Dave.
The Trebuchets use the normal firing rules when firing at a model that is in Line of Sight to determine whether you get full or half AD.
You then select any point on the target model that is in Line of Sight to determine the AD at that Range Band measuring from the front of the firing ship and place the Large Round Template centred on that point:
You MUST allocate at least HALF the AD against the target model.
You CAN allocate up to HALF of the AD (rounded down) using Split Fire against any other models that are under the template AND within Line of Sight.
A model can ONLY use Split Fire against a number of targets equal to the number of Trebuchets on the model (or less)
A Trebuchet can ONLY use Linked Fire with other Trebuchets
Model(s) CANNOT use Linked Fire and Split Fire at the same time
Game Cards CAN be used with Trebuchets, but they DO NOT count as a broadsides
Trebuchets can also fire at targets that are NOT in Line of Sight, but it MUST do this INSTEAD of firing at a model that is in Line of Sight. If you do so, place the Large Round Template on the centre of the target model and roll 1D8 using the 8 points (Arrows) on the template, with the "1" direction facing directly away from the firing ship.
The template is then moved 1D6" in the direction indicated by the 1D8 score. If a model is wholly or partially under the template it is a valid target.
When you have moved the template, divide the AD in HALF and split it among the models that are wholly or partially under the template. This works similarly to Split Fire, but DOES NOT count as Split Fire.
If a Trebuchet deviates beyond Range Band 4 and/or out of the 90 degree arc, IT IS still a valid attack using the rules above. Beyond Range Band 4 counts as Band 4 for the purpose of determining the AD.
If a Trebuchet deviates into Range Band 1 it is a MISFIRE and the shot has no effect.
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Replacement Rules for the Thaniras Elves Raven Destroyer - RULES ARE NOW FINAL
There has been some debate on our Forum about the rules for Raven Destroyer. The following rules are our solution to ending this debate. Your feedback should be directed to David Boeren, who can be found on our Forum as Spartan Dave. His email address is at the top of this page.
Raven Destroyer (Joined Models)
When these two ships (Assault Ship and Raven Class Frigate) are linked together, they form a new class of ship, the Raven Destroyer. The strength of this ship is its ability to attack as a single, powerful ship... or to be able to split off and make TWO attacks as two different vessels. This makes for some interesting tactical use.
While in the joined configuration the Destroyer uses the following statistics:
DR 3
CR 5
Movement 10"
Hull Points 3
Crew Rating 5*
Ram Rating Red 4
Points Cost 55
| Band | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Stbd | 4 | 3 | 1 | - |
| Port | 4 | 3 | 1 | - |
| Fore | 4 | 2 | 1 | - |
| Aft | - | - | - | - |
Launch:
At any time during the Raven Destroyers move the Assault Ship can detach from the Frigate hull. When the Assault ship breaks away, the parent Frigate hull comes to an immediate halt. The Assault ship may then make a normal move from that point. You cannot perform a Launch if the joined ship is engaged in a boarding action.
When the Raven Destroyer splits, the player divides any crew losses from the joined ship among the two halves as he sees fit. Hull damage is split equally, with any remaining odd point of damage or Critical/Status effects being applied to the rear end only. On subsequent turns, the Assault Ship is no longer considered part of the parent squadron and instead belongs to a new squadron consisting of all the Assault Ships from the parent squadron.
If a Raven Frigate comes into contact with a non-derelict Assault Ship from the same original squadron the Assault Ship is immediately moved to dock with the Frigate and they become the Raven Destroyer with no collision occurring and the ship ends movement. Any damage or effects to each part carry over to the joined ship, and the Frigate may fire normally this turn. The joined ship is immediately considered to be part of the Frigate's squadron and beginning next turn will activate normally as a single ship. A Re-Link cannot occur if either ship is engaged in a boarding action, or if there is not room to dock the ships.
Desperate Ram:
If the Raven Destroyer is destroyed by an enemy gunnery attack, roll a D6. On a 4-6, the Assault Ship may eject and attempt to ram an enemy ship before being lost at sea. Immediately after the enemy activation, it may move and attempt a ram but cannot perform a boarding action. Regardless of whether it rams or not, the Assault Ship is destroyed afterward.
Game Cards:
When the ships split they become two different squadrons for activation purposes, but do not generate an additional card.
This ship IS affected by the wind.
Use the SMALL turning template.
Assault Ship (Bullet Shaped Front End)
This bullet of a vessel has only one form of propulsion, a variation on the Elven Orb technology, this ship uses a large orb to propel itself. Built for one purpose, these ships can rocket forward to impale themselves upon unsuspecting ships to disgorge Elven Marines to wreak havoc on the enemy.
DR 3
CR 5
Movement 6"
Hull Points 2
Crew Rating 3*
Ram Rating Red 3
This ship IS NOT affected by the win.
Use the SMALL turning template.
The back end stats are identical to the Elf Raven Frigate.
*Assault: Elven Marines are the finest and most ferocious warriors in all the fleet, and during boarding actions they hit and kill enemy crew in D6 rolls of a 3+.
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