The core rules for this game date back several years, derived from a home grown, simple set of combat mechanics. The whole premise was to make The Uncharted Seas a fun game and a fast game. The aim is to have a game finished within in 1.5 to 2 hours – or longer if you want to play multiplayer games or use much bigger fleets. If you want to play with 5 Starter Battlegroups (that would be 5 Battleships, 15 Cruisers and 30 Frigates) you could do it. Likewise, you could just play a one off compact game in 1 hour and then pack it all away ready for next time.

We also wanted a set of mechanics that abstracted complexity right out of the rules, adding them instead to decks of game cards, and allowing new players to rapidly grasp the game. The decks of cards play an important role in the game, but you can play without them. Our recommendation is that you DO use the cards as they add a wonderful colour to game proceedings and a certain fog of war.

The cards are also used to manage magic and the flexibility we bring to the game by giving each race 26 cards each is phenomenal. Games rarely play the same twice and there isn’t anything as satisfying as a player throwing down a rather nasty card, a smile across their face, only to see it wiped away as you counter it with one card and hit them back with another!

Below you will see several thumbnail images. Just click on one to get a larger sample of some rule book pages.

The new name in wargaming...

© Copyright Spartan Games 2008

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