Dreadnoughts and Specials

Posted by on Jun 30, 2011 in Blog | Comments Off on Dreadnoughts and Specials

Dreadnoughts and Specials

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The The Dreadnoughts Are Coming… are about to be released for Dystopian Wars, soon to be followed by what we originally called the ‘specials’. The specials are models that we defined as being particular to each individual faction, at least in the short term. The Specials include the FSA John Henry Robot, Prussian Empire Metzer Robot, Empire of the Blazing Sun Mechanical Ika (Squid) and the Kingdom of Britannia Vanguard Submarine.

Returning to the The Dreadnoughts Are Coming…, we definitely focused on giving them more firepower than the Battleships allowing them to link fire for an average of 25 dice. More turrets means models with a larger superstructure, and the result has been some amazingly designed beasts of war in the form of the Majesty, Blucher, Enterprise and Hachiman class Dreadnoughts.

The turret layout and secondary weapon systems like rockets, torpedoes and broadsides are also up gunned in most cases. This layout, both in terms of statistics and model design, is what really defines each Dreadnought, making them tougher all round compared to other models, with a higher complement of rocket marines and an armoured ram on the prow.

The models have bags of detail with lots of hidden features and are a joy to paint. They certainly stand out on the battlefield, and although they cost more points you can still field two of them with a Battleship in a 1,000 point game.

Moving on to the specials, they are intended to become striking additions to your fleets and inject an extra few litres of steampunk into the proceedings. Although most factions will eventually have access to robots or submarines at some point, the specials give a few extra tweaks to your tactics. You are also able to field quite of few of them in your fleet if you wish.

Federated States of America - John Henry Robot

Federated States of America - John Henry Robot

The John Henry Robots will be a very good addition to any flying corps, acting as the equivalent of Cruisers in the sky. With a cannon and rockets they present both a long range and a short range threat, and as flying models can pick their targets with ease. They are also good at boarding, especially in full squadron strength.

Prussian Empire - Metzger Robot

Prussian Empire - Metzger Robot

The Metzer Robot is one of the largest models in our range and is likely to stand out in most of the games that you play. That also makes it a target for enemy fire, so you need to make the most out of its Cannon and Tesla gun. The Metzger has very flexible movement and can be fielded in pairs, giving it an effective boarding option.

Empire of the Blazing Sun - Mechanical Ika (Squid)

Empire of the Blazing Sun - Mechanical Ika (Squid)

The Mechanical Ika is a monstrosity of armoured tentacles, relatively cheap in terms of points cost and can also be fielded in pairs. It has limited weaponry, but makes up for this with durability and good boarding. The Ika can certainly be a strong threat as it steams towards an enemy fleet, drawing firepower… you get the picture.

Kingdom of Britannia - Vanguard Submarine

Kingdom of Britannia - Vanguard Submarine

The Vanguard Submarine is a clear and present danger to any fleet when used well. It can submerge making itself a difficult target until it rises up to make an attack, with the choice of either firing or ramming. The Vanguard is more likely to cause critical hits with its Hull Ripper Model Assigned Rule, so although they may make few attacks they can cause serious destruction to enemy vessels when they do ram home.