Planetfall

Feedback from the Survey – Part II

Posted by on Oct 27, 2016

Feedback from the Survey – Part II

Feedback from the Survey – Part II By Spartan Neil Hi all and welcome to the second of my blogs to dig deeper into the survey results you so graciously assisted us in collecting. This time around I want to follow up the question we asked you: EXACTLY what does support mean to you? If we quickly recap on the top answers you came back with: 1) Release of new models 2) Scenarios and Battle Reports 3) Release of new Rules 4) Campaign Blogs 5) Painting Guides 6) Organised play materials Before you read on, my apologies for the length of this blog – there is lots to talk about. I will also...

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Flashpoint Amber – The Trap is Sprung!

Posted by on Oct 10, 2016

Flashpoint Amber – The Trap is Sprung!

The powers of the Kurak Alliance have begun their grand assault on the Amber System, but their Zenian League enemies have not been idle. Indeed, the conflict which now consumes the Amber System has come about at least partially by Zenian design! Having sown a web of lies about the secrets of the Amber System, Zenian Commanders now watch with amusement as their Kurak enemies open a new front in the galactic war. As equally frustrated as their enemies by the stalemate in the Storm Zone, the Zenian member races have made strenuous efforts to ensure that they will be well positioned to fight...

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Flashpoint Firestorm

Posted by on Sep 13, 2016

Flashpoint Firestorm

Flashpoint Firestorm Welcome all to the first of our new series of Firestorm Galaxy articles, Flashpoint Firestorm. We’ll be using these rolling articles to discuss both our Firestorm Armada and Planetfall games under the same umbrella. They are, after all, part of the same stunningly exciting Galaxy, and their fates are definitely intertwined. These articles will be used to discuss and deliver a wide range of information over the coming weeks and months, improving our communications with you and keeping you more up-to-date with our plans.  Subjects will include new and expanded narratives...

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Statistics Achieve Planetfall

Posted by on Mar 24, 2016

Statistics Achieve Planetfall

With the release of Firestorm: Planetfall around 18 months ago, the game has grown steadily to become a massive and engrossing strategic battle game. From the humble beginnings of a single Core Helix and an Allied Helix for each Faction at time of release, the game has now added Heavy Armour Helixes, Recon Helixes, 2 different types of Aerial Helix, Leviathan Helixes, Field Command Helixes and of course our latest exciting release – the Assault Helix (which is packed with loads of devastating robot goodness!). The Order of Battles (ORBATS) for every model in the game are currently in the...

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The Helix Effect

Posted by on Sep 22, 2014

The Helix Effect

A game of Firestorm Planetfall is played using what we call Battle Groups. In turn a Battle Group is made up of Helixes, and at the heart of each Battle Group is what we call the CORE HELIX. It is this Core Helix that you can then wrap other Helixes around, and these are known as Attached Helixes. Different Attached Helixes include: • Aerial Helix • Heavy Helix • Assault Helix • Recon Helix • Strike Helix (the Helix which will contain Leviathans) • Support Helix A Basic Battle Group is composed of ONE Core Helix to which a Commander can attach up to SIX Attached Helixes,...

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Planetfall Release

Posted by on Sep 10, 2014

Planetfall Release

LET PLANETFALL COMMENCE! Spartan Games is hugely excited to announce the much-anticipated launch of Planetfall – a fast-paced, action packed game of massed 10mm armoured and infantry conflict set in the Firestorm Armada galaxy. Devastating tanks, sleek aerial units, crushing artillery, orbital drop-ships and elite infantry forces fight over objectives, each side seeking to achieve their key objectives at the expense of the other. Planetfall uses an ugo-igo system, with an activation mechanism based around Helixes – the building blocks of every force. Games are tactical, combat is...

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