Posts by Spartan Neil

The Helix Effect

Posted by on Sep 22, 2014

The Helix Effect

A game of Firestorm Planetfall is played using what we call Battle Groups. In turn a Battle Group is made up of Helixes, and at the heart of each Battle Group is what we call the CORE HELIX. It is this Core Helix that you can then wrap other Helixes around, and these are known as Attached Helixes. Different Attached Helixes include: • Aerial Helix • Heavy Helix • Assault Helix • Recon Helix • Strike Helix (the Helix which will contain Leviathans) • Support Helix A Basic Battle Group is composed of ONE Core Helix to which a Commander can attach up to SIX Attached Helixes,...

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Marauders Rebuild

Posted by on Aug 18, 2014

Marauders Rebuild

The Marauders Rebuild The Storm Zone is ALWAYS busy. A maelstrom of war and villainy, invasion and expansion. And within this we have the Marauders, the space age equivalent of pirates of old. With Firestorm Armada 2.0 we improved a host of things for the core fleets and alliance nations, and we then turned our attention to the Marauder models and statistics. We can now re-visit the Marauders sometime after the events of the supplement where they were first introduced. The tides of war involving these inhabitants of the Rift have altered the state of affairs in the region (see the original...

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The Dystopian Wars Framework

Posted by on Sep 2, 2013

The Dystopian Wars Framework

They say you always need a plan, and in the case of our Dystopian Wars Victorian Super Science Fiction game that plan has been around for quite a while, sometimes a little fuzzy around the edges, but we figured it was now time to share it with you all. Our recent Campaign Book release – Operation Sirocco – fleshed out even more background of the World War that engulfs the world we have created with DW, but it also acted as the delivery platform for our Armoured Clash (AC) ground warfare rule set. So where does AC fit into the world of Dystopian Wars? The best way to explain this...

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