The Generator Game
Our last blog was before the Festive Season was in full swing, so I hope you all had a great time and are enjoying 2012 so far. There’s been a fantastic amount of conversation and feedback on the updates, and I wanted to quickly thank everyone who has been involved in that. The playtesting continued throughout the seasonal break and will continue for as long as possible, so if you have any more thoughts that you want to contribute we always like to hear them. Firstly, the scientists of the Prussian Empire would like to confirm that, as with Rockets and Torpedoes, Tesla Coils can now be...
Read MoreMaster Rulebook Updates
UPDATE: Please note the update PDFs in this blog have now been replaced by the Edition 1.0 Update Booklet Having released the National MARs in our State Of The Nations blog, and the Model changes and Model Assigned Rules update in our Fate Of The Nations blog, it is now time to get everything else to out you in one fell swoop. With this set of downloads, it’s probably worth re-stating that the remit of these improvements was two-fold; to balance out some of the issues in the game, and also to make the core game flow more smoothly. We’re confident that this has been achieved...
Read MoreFate Of The Nations
On December 16th we posted online our first State Of The Nations blog for Dystopian Wars, and one section, in particular, generated an amount of discussion on our Forum. The subject was that the minimum movement of a vessel in Dystopian Wars must be directly ahead. We’ve referred to this as a ‘clarification’, and not a rule change, because it was the intention of the original design that this rule be in place, and so areas of balance were created with this in mind. However, the rule was not clearly signposted, and some gaming groups were split on its use. While play-testing...
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