Admirals of the Broad Blue (pt. 4)

Posted by on May 29, 2012 in Blog | 0 comments

Admirals of the Broad Blue (pt. 4)

Written by Craig Gallant | Tags:

One of the most interesting and inspiring things about this project, for me, has been the effort my friends have put into making this campaign a success. Even folks who already had Uncharted Seas fleets decided to collect all new forces for this campaign. For example, Chris, whose original fleet is Shroud Mages, and Ian, who’s been collecting Bone Griffons since a little project we worked on last fall, both seized the opportunity to build new fleets.

Pete, in particular, deserves to be singled out, because not only was this his first real foray into the Uncharted Seas, but his Dragon Lords fleet is the first miniatures game force he’s ever completely painted. And we’re talking about a guy who got into gaming, with me, over 20 years ago. It’s mildly shocking that he didn’t go with elves, always his first love, but he does find it difficult dealing with the wind.

I asked the guys to provide me with some of their thoughts now that we’ve completed our month-long sojourn upon the Broad Blue, and I thought I’d share them with you all. You can also see the fleets we completed along the way.

Chris (Dragon Lords) managed to finish his force three weeks early. Chris had his force down so soon, he was unable to adapt to new events on the gaming table; when he saw Pete’s Eyrie Carrier and its Nogdra Dragons, he really wished he’d had the time to add them to his collection, “Those little guys seemed to be quite the perfect distraction to make things turn in your favour.” His favourite moment was “when Jeremy tried sinking my cruisers right off the bat with his Martyr Frigates in game one and failed to do so. Then, while he continued to focus on sinking them, my last ditch efforts to ram his ship gained me a prize.” He really enjoyed sticking with one fleet through several games, and gained much from collaborating with more experienced painters, learning how to pick out the finer details of the models with techniques like dry brushing and inking.

Chris' Dragon Lords

Chris' Dragon Lords

Pete (Dragon Lords) had a great time with his wind-ignoring fleet. In fact, the most memorable moment for him in the campaign was a game he didn’t even play in, but rather the big final battle between The Ralgard and the Imperial Humans in which the Ralgard were beating directly into the wind for almost the entire battle. The constant comments about inferior technologies and being slaves to the wind were near non-stop at that point. It will come as no surprise to those of you who have followed this adventure that Pete’s ‘Model of the Match’ is the Eyrie Dragon Carrier. “It’s costly, but the Nogdra Dragons really pull their weight. Dump them into the air on the first activation, and all of a sudden you have got a two-activation tactical advantage over a lot of opponents. The dragons are fast, mobile and hard-to-hit.”

Pete's Dragon Lords

Pete's Dragon Lords

Ian (Ralgard) fell in love with his Ralgard despite his earlier devotion to the Bone Griffons. The style of the ships, their rugged construction, and the character of their cards were big plusses for him.

Ian's Ralgard

Ian's Ralgard

Ian’s favourite moment in the campaign came in the very last battle and, without giving anything away, it was truly an explosive moment. Ian is looking forward to painting the Ralgard Flagship (which he ordered after the campaign finished), and the Jarak War Balloon, as these will give him more Large options in future campaigns. But lest anyone doubt his dedication to the Bone Griffons, he recently acquired even more of those gruesome fellows, refusing to leave them behind.

Jeremy (Imperial Humans) did the lion’s share of painting this time around. He rushed to finish his Ralgard fleet when this project first came up, then switched to the Imperial Humans, painted up a little over 1000 points of them AND painted the three beautiful ships representing our ‘villains’ in the final battle (have to wait a bit longer to see those). Other than a few mistakes in fleet composition early in the campaign (taking those Martyrs in game one, notably), Jeremy was strong throughout. In the final game, advantage see-sawed back and forth throughout, and we had no idea who would end up victorious. His favourite moment in the campaign was the same moment as Ian: during the last battle. What he found, personally, was that he loves playing Uncharted Seas but enjoys it even more with linked campaigns like this.

Jeremy's Imperial Humans

Jeremy's Imperial Humans

And then there’s me (Thaniras Elves). This was my first opportunity to paint models from the new line. I loved my first edition Elves, with the big sails that allowed for some nice free-hand opportunities, but I find the new models to be, quite simply, stunning. The ships still work very much as their 1st variant counterparts, of course, so I had an advantage over the other guys who were learning new fleets (not that it did me a lick of good). I also collect, and have played extensively with, Dragon Lords; that should have given me an advantage but, alas, I was pummeled mercilessly. My most surprising moment, without a doubt, was watching the Nogdra Dragons heroically scorch my War Dragons out of the sky. It would have been worth it, though, if I managed to smash the last HP off the darned Carrier!

Craig's Thaniras Elves

Craig's Thaniras Elves

What I most get out of the games are the stories that develop, win or lose, as the dice tumble across the table. My favourite part of this enticing adventure has been sharing with all of you the magical, cinematic stories that these battles represent.

But that’s not why we spent a month sailing the Uncharted Seas. We’ve been attacking each other with magical spheres of lightning, exploding ballistae bolts and cannon balls for weeks on end to see who would emerge victorious.

I went into a lot more detail on this in Admirals of the Broad Blue Part III, so I’d recommend going there for my suggestion on how to run the entire campaign. Mission One, ‘Red Sky in the Morning’, is worth 25 times the Victory Points you earned in the mission. Mission Two, ‘Into the Silent Sea’, is worth 50 times the VP you earned, and for Missions Three and Four, ‘Fixed and Glassy Eyes’ and ‘The Heave and the Halt and the Hurl and the Crash’ (coming soon), you will earn VP towards the campaign equal to the VP you earned in those missions. Whoever has gained the most Victory Points by the end of the last game is your winner!

Our winner was a close call, but Chris, with his dedication and commitment, eventually came out on top. In fact, he beat Jeremy in Mission 1, Pete in Mission 2, and Ian in Mission 3. He and I did not cross paths, but I have no doubt he’d beat me as well. So, winning every game (including a squeeker against Pete in the last Mission), our newbie finished undefeated!

We all had a really great time and hope you have enjoyed following along too. We look forward to our next chance to sail the waters of the Broad Blue with our Captains of Renown and perhaps earn a more honourable place in the Chronicles of Dragos Koranyi… Wherever he ended up…